Wednesday, April 25, 2018

Project 05 - Playing Card Art

DUE: 


Assignment Guidelines

Front Card Dimensions: 10"x14" (Portrait), 300 DPI
Back Card Dimensions: 10"x14" (Portrait), 300 DPI
Presentation Page: 11"x17" (Landscape), 300 DPI ***

***Final card art on Presentation Page displayed at an enlarged 5"x7" size &
standard playing card 2.5"x3.5" size

With the use of the Brush Tools, in combination with what we learned before, we will create a mock comp for a playing card derived from imagination using techniques for efficient painting.

We will be focusing on the development process for painting a full card:

- Front Side: A film study, focusing on likeness and painterly technique
- Back Side: A 3D surface with top-right angled lighting, based on a provided design template (Reference: Hearthstone Back Card Art)

References:



Thursday, February 22, 2018

Project 02- Matte-Surface Geometric Forms Still Life


On an 11x17", 300 ppi/dpi Resolution canvas:

Render 5 geometric forms on the same ground plane and affected by the same singular light source.

Requirements:
  • All geometric forms must have a local value no darker than a 50% gray.
  • Must have a visible ground plane.
  • Must have at least one geometric form's entire cast shadow visible within the study.


Tuesday, September 12, 2017

Project 01A- Master Studies

PROJECT 01: 

Bring Project 01 as an 11"x17" color print and the digital .PSD file on the due day 




On 11"x17", 300 "Pixels Per Inch" (ppi/dpi) Resolution file images, use the basic tools of Photoshop to create and print out:

STUDY 01: 
A black & white value study of your choice still life painting that was provided by the instructor.

STUDY 02: 
A full-color study of your choice still life painting that was provided by the instructor.

STUDY 03: 
A full-color study of your choice half-body painting that was provided by the instructor. (Figure must only be viewable from the waist up in the painting to be considered "half-body." Ask the instructor for approval if unsure.)

STUDY 04: 
A full-color study of your choice full-body figure painting that was provided by the instructor. (Figure must have feet or lower-half of legs in painting to be considered "full-body." Ask the instructor for approval if unsure.)

STUDY 05:
A full-color study of your choice environment painting that was provided by the instructor. (Any human figures and animals cannot be bigger than 1/5 of entire painting to be considered an eligible environment painting. Ask the instructor for approval if unsure.)


Using the Photoshop painting tools and references provided, complete FIVE master studies.


The objective of this assignment:

1. Begin the master study from the images provided. Be faithful to the master study. Do not use the color picker. Do not trace. This is an exercise that over time will pump up your skills very quickly.

2. Make your study and the master work the same size/ratio. This makes it easier for you. Do not make it harder for yourself.

3. Time limit- 1 Hour MINIMUM at the very least. This is the minimum to get the full benefit, but you're welcome to put a lot more time into it. The longer you spend on it, the better you will get from this exercise. 

4. Try to see how the artist worked and bring this into your study. Match the color and shapes in broad strokes, leave details out unless you have the time later. Go from largest shapes of color first, and small details like fingernails and eyelashes should be ignored to the end. 

5. Work on the study at a small, zoomed out format- this will stop you from making those details and enable you to focus on capturing the essence of the study. You can make it larger later.

- File must be labeled in the format "LastName_FirstName_DART135_Project01_XX.psd" ("XX" will correlate to which Study # the master study belongs with. For example, the black and white still life master study would be called "Doe_John_DART135_Project135_01.psd)  
- Must include Class Signature in bottom right corner of image
- Must include actual master study positioned to the left or up above on the same page as your study.


Consider the following:

- Use multiple layers to create a more editable painting (ex. line art layer, base painting layer, value painting layer, color layer, shadow layer, details layer, etc.)

- Use the clipping masks to help you control your edges more easily while you paint

- Explore using different Blending Modes (i.e. Multiply) and Color Adjustments during this time to fine tune your workflow

-Remember to watch all the video links in the blog's "00- Photoshop 101" for extra help with the software

Samples:

Multiple Approaches to Process - Line Drawing & Color Block-In


Example of Competent Level of Finish for B&W Figure Study:


Example of Competent Level of Finish for B&W Figure Study:


Monday, September 12, 2016

Recommended Reads for the Achieving Artist

The following list of books are, without a doubt, a small selection of the most useful books that I, and many successful artists, have read and studied while going through art school and working professionally.

- Art Fundamentals: Color, Light, Composition, Anatomy, Perspective, and Depth, Gilles Beloeil
      - This book will do a great job providing a "crash course" of explaining the fundamentals to creating dynamic art and design. This is the basic information on art fundamentals you are expected to know before anything else. 

- Picture This: How Pictures Work, Molly Bang
     - This book focuses on how composition works on the human brain. It's very short and is not a hard read in the slightest. However, it does a great job covering, what I consider to be, key concepts of design that are used repeatedly by effective designers and storytellers in the industry.

- How to Draw, Scott Robertson
     - This is a must buy if you want to know how to draw anything correctly. 

- How to Render, Scott Robertson
     - This is another must buy if you want to know how to render anything correctly.

- Figure Drawing For All It’s Worth, Andrew Loomis
     - Loomis is one of the many masters of figure drawing. I not only go to figure drawing sessions, but I redraw and study the figure drawings of Loomis to better my own understanding. Any Loomis book is helpful, and luckily, he was gracious enough to provide FREE PDF versions of his books online.

- Color and Light: A Guide for a Realist Painter, James Gurney
     - This is another must-buy if you want to begin understanding how to effective see and use color and light. 

- Framed Ink: Drawing and Composition for Visual Storytellers, Marcos Mateu-Mestre
     - If you are interested in being an illustrator, storyboard artist, comic book artist, or any kind of artist that wants to create dynamic and effective compositions, this is a must-buy. This book does a great job in explaining a much more advanced level of composition and how the human brain will perceive the image and narrative.


- Composition of Outdoor Painting, Edgar Payne
     - If you want to learn more and get better at creating art related to background environment art, this book is a must buy. A lot of great insight from one of the masters of outdoor painting in regards to composition and art philosophy.

- Alla Prima II, Everything I Know About Painting- and More, Richard Schmid
     - This book provides a great perspective on the philosophy and techniques of painting. Schmid is a master of traditional painting and the teachings he provides in this book can easily be applied to enriching digital painting. This book is a limited print, so it may not be the most affordable price. But how much are you willing to pay for a master's lifetime of information on painting?

Monday, August 1, 2016

Extra Credit Assignment

DUE:

- 6x6, 300 DPI

Objective:
- Paint a CANDID expression of ONE character from either:
   - Blizzard
   - Game of Thrones
   - DC
   - Marvel

Requirements:

- Portrait ONLY (No half body, full body)
- Must show form and texture (Include highlights & shadows; No flats)
- Must show expression (try for something humorous like a photo booth portrait)
- Must be in COLOR

Introduction Class Assignment

DUE:

- Self Portrait - "FullName_DART135_Introduction_Portrait.jpg"  
     - Portrait orientation, high resolution image
     - Must show form (light side/dark side)
     - Must capture likeness
     - Must be drawn
     - 2 hour maximum limit

- Digital Portfolio  - "FullName_DART135_Introduction_Portfolio_X.jpg" 
     - Five examples of strongest artwork

- Word Document - "FullName_DART135_Introduction.doc" 
   - Name
   - 2 Most Inspirational Artists: Why? What specific work is your favorite; why?
   - What do you want to do with art? Is there a company/studio do you want to work for? Why?
         - What position/job do you want in that company/studio?
         - Why do you think that company and position is the best choice?
   - Do you have a sketchbook you work in outside of this class?
         - How many hours of the week are you sketching?
   - What do you want to get out of this class? 

Wednesday, July 27, 2016

Project 07- Portfolio

DUE: 

Assignment Guidelines

1. On USB flash drive:

      - 300 DPI, JPEG format 

      - Include all most up-to-date versions of Project 01-06 files
          - File name format: "FullName_DART135_Project#_#.JPG"
               - Ex. "MichaelMatsumoto_DART135_Project01_04.JPG"

      - Include the Introduction assignment (Self Portrait, 5 Best Piece Portfolio, and Word Doc) files
      

2. Bring ALL physical copies of most up-to-date graded prints from Project 01-06


Project 06- Photo Bashing Character Painting

DUE: 

Assignment Guidelines

11"x17", 300 DPI
Photo Bashing Technique Required

Choosing 1 character from Blizzard's Overwatch, design a reinterpretation of the character original design/costume. 

We will be combining the use of the Shape Tool, the Gradient Tool, Swatches, Channels, and Smart Objects, in combination with what we learned before, in order to create high detailed textures and forms with efficient painting.



Must Include:
- Must use at least 10 photos to bash into your design
- Must appear anatomically correct
- Must appear familiar and similar to the original costume/design of chosen character
- Ground plane
- Background element
- Light source (1 minimum)

Cannot Include:
- Reinterpretation of an alternate costume; must be the original design
- Photo bashing references that come from Overwatch or another intellectual property


DON'T MAKE IT LOOK LIKE A PHOTO MONTAGE!! Use paint blending techniques.



Tuesday, July 12, 2016

Project 05- Environment Concept Painting- Colorizing and Texturing from B&W

DUE: 

Assignment Guidelines

11"x17", 300 DPI

We will be combining the use of the Shape Tool, the Gradient Tool, Swatches, Channels, and Smart Objects, in combination with what we learned before, in order to create an environment based derived from imagination with better textures and techniques for efficient painting.

We will be focusing on the development process for painting an environment concept based on the following topics as the main subject/focal point:

- Sci-Fi/Fantasy : Castle Frontside
- Sci-Fi/Fantasy: Base Facility Frontside


Must Include:
- Evidence of Nature (Sky, Rocks, Mountains, Water, Earth, Vegetation, Birds, etc)
- Repetitive Symbols/Patterns
- Presence of a strong light source

Cannot Include:
- Characters 
- Elements That Compete with Focal Point

DONT MAKE IT LOOK LIKE A PHOTO!! Use paint blending techniques.


1. Mood Board 

2. B&W Thumbnails (10+)

3. Color Studies (2+)

4. Final Painting


Artist for Inspiration:

- Eytan Zana
- Kalen Chock
- Jaime Jones
- Frank Hong
- John Sweeney
- Sparth

Wednesday, June 15, 2016

Health & Ergonomic Resources



VITAL STRETCHING EXERCISES FOR THE HARD-WORKING DIGITAL ARTIST







THE 20/20/20 RULE FOR THE HARD-WORKING DIGITAL ARTIST'S VISION


ERGONOMIC POSTURING FOR THE HARD-WORKING DIGITAL ARTIST





Tuesday, April 19, 2016

Project 06- Digital Portfolio

DUE: 

Turn in all the most updated versions of work for Project 01, 02, 03, 04, 05 and Extra Credit (if applicable) on a USB Flash Drive:

- All images must be: 
  • Properly labeled- "LastName_FirstName_135_Project(#)_(X).jpg"
    • Ex. Project 05 Photo Bashing Character Painting Project-
      • "Matsumoto_Michael_135_Project05_01.jpg"
      • "Matsumoto_Michael_135_Project05_02.jpg"
      • "Matsumoto_Michael_135_ExtraCredit_01.jpg"
  • In high-resolution 300 pixels per inch 
  • In .JPG format, FLATTENED IMAGE (NO MULTIPLE LAYERS)
Important: Be sure to double-check that your USB/files work on another computer before coming to class. Corrupted files/flash drive will not be excused under any circumstances and will negatively affect your project grade.

Wednesday, April 13, 2016

Project 05- Photo Bashing Character Design

DUE: 

Assignment Guidelines

We will be focusing on "Photo Bashing".  Photo bashing, kit bashing, or model bashing  is a practice whereby a new scale model is created by taking pieces out of commercial kits. These pieces may be added to a custom project or to another kit. For professional model makers, photo bashing and kit bashing are popular to create concept models for detailing movie special effects. Commercial model kits are a ready source of "detailing", providing any amounts of identical, mass-produced components that can be used to add fine detail to an existing model. Professionals often photo bash and kitbash to build prototype parts which are then recreated with lightweight materials.

DONT MAKE IT LOOK LIKE A "COPY& PASTE" PHOTO!! Use paint blending techniques.

We will be combining parts of multiple photos together, using adjustments of hue, saturation, color, and levels adjustment, as well as the free transform tool, while painting on top of photos creating blending techniques that will help aide is in developing the following character designs with high detail textures from our imagination.

  1. Alien/Human Character with Cyborg Installment
  2. Pop Culture Inspired Character with a Cyborg Installment
    • Must be one of the following:
      • Link/Zelda- Legend of Zelda
      • Teenage Mutant Ninja Turtle
      • Rey/Kylo Ren- Star Wars
      • Captain America/Black Widow- Avengers



Process

1. Silhouettes
2. Line Drawing/B+W Painting
3. Form (Tone and Highlights)
4. Detail
5. Color
6. Final Touch Ups (Cast Shadow, Atmosphere, BG, etc.)


Page 01:
STEP A. 5+ Total Silhouettes for Posing & Proportions
STEP B. Mood Board (20 Photos that directed your FINAL CHOICE character)

Page 02:
STEP E. Final Presentation (of FINAL CHOICE character in Dynamic Pose)


Monday, April 11, 2016

Extra Credit Opportunity

DUE: WEDNESDAY, MAY 11th

For extra credit, complete the following assignment on an 11"x17" and submit a printed copy and digital file:

1. Self Portrait

- Link to Project Guidelines

Wednesday, March 30, 2016

Project 04- Castle Matte Painting


DUE: 


Assignment Guidelines (on horizontal 11"x17" paper)-


Using the selection tools, adjustment tools, and Free Transform in Photoshop, create a convincing environment concept using a combination of the photo resources provided and any additional brush work.


Choose to base your castle environment from the choices below:

A. High Castle in the Mountains
B. Castle By the Sea (Not Under the Sea) 


You must include:
  1. Use at least 10 different photo sources to create a new painting; 3 photos must be from the resources below
  2. At least 5 levels of depth: Extreme Foreground (XFG), Foreground (FG), Middleground (MG), Background (BG) and Extreme Background (XBG
  3. Castle concept as the main focal point in matte painting
  4. Use your understanding of atmospheric perspective to create convincing depth
  5. Inclusion of characters NOT recommended; however, any characters should be used more like props in the environment